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To pick up where Johan left off, I sent over a list of all the changes I had noticed from a careful study of his various pictures and media uploads, and he replied courteously enough by providing some more insight. Nothing more was learned about this prototype since the Digital Press thread died down in 2009, despite Super Mario Kart remaining one of the most requested classic game betas around. Over the Internet, the Ring of Gyges Rent-A-Center, this general bad behavior has simply come to be expected–even if, as in the case of Johan, one attempts to field questions and satisfy curiosities. Receiving threats and other forms of virtual vitriol has become a rite of passage for many prototype owners. After the orangey monsoon clouds of Cheetos cheese dust cleared, it wouldn’t at all be surprising if a few onlooking parties privy to private prototype information clenched their lips and/or sphincters a tiny bit tighter as a result of the six-page outburst.īowser and Yoshi Banpresto Japanese UFO catchers from 1993 For his efforts, he was met with the lionhearted whines of “Let’s take the disgusting hoarder’s ROM by force!” that soon derailed the discussion. Unlike some behind-the-scenes beta collectors who are regrettably about as approachable and accommodating as an electrified barbed-wire fence, Johan willingly took it upon himself to make public his findings and share them with other gamers, treating fans of the 1992 kart racer to screenshots, demonstration videos, and audio recordings that showcased the differences he had unearthed so far. The buyer, a Swedish Nintendo prototype enthusiast by the name of Johan, emerged a couple of months later on the Digital Press message board to report about his new acquisition ( link). That version, which had previously come from former Tips & Tricks magazine Senior Editor Jason Wilson, was snatched up just four days after Thomassen initially announced his desire to part with much of his collection. One was eventually found to be identical to the US release (thanks to the work of webmaster Matthew Callis ), while the other showed more promise given this description that accompanied it: “much harder and has small differences” ( link). Among the Earthbound prototypes and unreleased game treasure were two copies of Super Mario Kart on Super Nintendo development hardware. The developers, of course, later ditched this messy mechanic of polluting the Mushroom Kingdom with oil spills (four words: Koopa Beach, Exxon Valdez) in favor of having the player toss more eco-friendly, biodegradable banana peels instead ( link).Ī few months after Konno spoke about the early history of Super Mario Kart, the prolific Dutch collector Niels Thomassen went to task on selling hundreds of his accumulated classic video game prototypes online in a giant fire sale, the likes of which had never been seen before or since. It wasn’t until three or four months into development when this sprite grew a mustache, and Mario and company officially joined the race. One of the first in-game items to follow was an oil can that could be thrown to spin out other karts. According to an April 2008 interview director Hideki Konno gave with Nintendo president Satoru Iwata, the first working prototype of what would eventually evolve into Super Mario Kart had not the famous Italian plumber behind the wheel but a nonspecific man sporting overalls.
SUPER MARIO KART SNES ROM USA DRIVERS
After the single-player-only F-Zero launched alongside the Super Family Computer in 1990, Nintendo began tooling around with the idea of designing a racing game where two human-controlled drivers could compete on a course at the same time.